This kit lets you build two mix-and-match Cyberpunk Compact cars for your 28mm sci-fi tabletop. It’s also the first kit in a new series of street vehicles I’m working on. The street vehicles kits will work together with each other in the same way my earlier truck kits do, giving you more vehicle options with each kit purchased.
The fourth of our vehicle packs are available on DriveThruRPG now!
This pack lets you print and build a 28mm scale Garbage Truck for your wargame tabletop, and includes a detailed rear compactor and a separate printable ‘wheelie’ bin. It’s designed to work with sci-fi, and modern systems like Warhammer 40K Kill Team, Infinity, and the Batman Miniatures Game. The 28mm scale figure is from Pig Iron Productions, and is for reference only.
All our vehicle packs work together, allowing you to mix and match parts for even more variety on your tabletop. This pack will be followed by a Cyberpunk Street vehicle in 2019.
It’s been pretty quiet on this blog, mainly because I’ve been hitting the Tabletop Terrain Facebook Page with updates. For the last month I had planned to work on a Light Armored Vehicle based on the existing chassis my earlier kits use. However somehow I got distracted building a Garbage Truck back end for the Outpost Utility vehicle.
Sometimes I find parts and designs seem to flow naturally into Autodesk Fusion 360 without too much thought, and once that starts to happen I tend to just run with it, rather than fight the 3D design Muse. This Garbage Truck went together really quickly and I’m pleased with both the garbage compactor back end, and the slightly retro wheel fenders. So much so I couldn’t resist tweaking the earlier vehicles so they can use these new parts. This is something I usually try and do anyway, as a bit of a thank you to any customers that have bought the earlier kits – and (slightly less altruistically) because I want to mix and match parts myself.
I’m painting a demo Garbage Truck for the promo shots, as well as working up a simple set of instructions for this kit. I’m aiming to get the Garbage Truck out in March…and then perhaps go back to the LAV…or maybe another project I have in mind?
The third of our vehicle packs is up on DriveThruRPG today!
This pack lets you print and build a variety of sci-fi Prospector Rovers in 28mm scale, and includes a towable trailer that can be used with the Rover and our other vehicles.
All our vehicle packs work together, allowing you to mix and match parts for even more variety on your sci-fi tabletop. This pack will be followed by a Light Armored Vehicle in 2019.
I’ve had a few folks question me about various small 3D bits and pieces that have appeared on this blog as well as the Facebook page. Many of these were created with the intention of releasing them as scatter terrain pieces. They are now released as a pack of 28mm scatter terrain on Thingiverse, including the portaloos, tape drive, lockers
The second of our planned three vehicle packs is up on DriveThruRPG today!
This pack lets you print and build a variety of sci-fi Halftrack Recovery Vehicles in 28mm scale.
All our vehicle packs work together, allowing you to mix and match parts for even more variety on your sci-fi tabletop. This pack will be followed by the Environmental Rover early 2019.
The first of my planned three vehicle packs are up on DriveThruRPG today!
This pack lets you print and build a variety of six-wheeled sci-fi Outpost Utility Trucks in 28mm scale.
This pack will be followed by the Halftrack Recovery Vehicle before the end of 2018. The Halftrack Recovery Vehicle will also work with the Outpost Utility pack, allowing you to mix and match parts for even more variety on your sci-fi tabletop.
Back in early September, I threw together a scale test using foamboard scraps, a Bic biro, and some dressmaker’s pins. In just over a month of fevered 3D design and printing that test has turned into a series of sci-fi trucks and cranes that I’m pretty happy with. Along the way, I’ve learned a great deal about some of the more useful features of Autodesk Fusion 360, and I’ve also built up a laundry list of ideas for future projects as well.
I’m working towards releasing my first pack of STL files on DriveThruRPG for the cost of a Big Mac or so. Hopefully it’ll roll out before November ends!
Now that I’ve designed a few bits and pieces in Fusion 360, I’ve decided to publish them all under my Thingiverse account. I’ve benefited hugely from the free war game terrain folks have published on Thingiverse, so felt like I should try and give something back to the community there.
Under that account you’ll find my original designs for:
– 28mm Arcade Cabinets for scatter terrain.
– 28mm Kitset Shipping Containers.
– 28mm Industrial Walkways and Ramps.
– A collection of generic War Game tokens I’ve made to use in a bunch of games like Gaslands, This is Not a Test and Rogue Stars.
Several of these projects are still ongoing and may have additional content added to them occasionally. Additionally any new designs I create for 28mm war gaming are likely to end up here too. Hopefully somebody finds them useful! Comment with a link if you do, because I’d love to see the designs in use.
For many years now I’ve wanted to sculpt 28mm figures in green stuff. This year I’ve resolved to make an effort to improve my sculpting skills. However rather than attempting to sculpt a full figure from scratch, I was looking for a smaller piece of work to get started.
That’s when I realised I need a couple of Linebreakers for my This is Not a Test Peacekeeper warband. These guys are basically the melee specialists in the warband, which means they need a hand weapon and riot shield. I have a bunch of Pig Iron Kolony figures, but every torso is carrying a firearm, usually in some kind of slung pose. So I dug out my ancient strip of green stuff and got to work sculpting a replacement torso.
The top photo shows the finished product, complete with plastic-card shield and weapon. I’m reasonably happy with the final figure, although it has a few issues. First the arms are considerably thinner than the rest of my Pig Iron figures, and because of the rather fine garden wire I based them on they’re rather too flexible. It’ll be interesting to see how the painted figure stands up to transportation and gaming. For posterity here’s the steps this figure went through.
I sculpted the basic torso over a large blob of green stuff attached to some 3mm garden wire. The blob was shaped and then filed down to a rough scale match against a production Pig Iron metal torso. This was the easiest way to get a suitable volume for the torso piece.
Next was some light sculpting work to clone a basic Pig Iron armored torso, including the interesting back plate. My efforts aren’t as crisp as the Pig Iron sculptor’s, but I’m hoping once painted you won’t notice the difference. This photo also shows the start of various packs the figures have around their waist, mainly to conceal to join at their hips and provide support to the arms.
The basic torso was reasonably easy to sculpt, and once complete I pinned in a production head, and dry fitted a set of legs. The wire arms went through a few iterations as I tried to get the ratio right between shoulder, elbow and wrist joints compared to the figure’s height and legs.
For the arms I used wire that was far too thin, 0.9mm garden wire. On reflection I should have used the same 3mm garden wire I’d sculpted the torso on. The wire was also only pinned into the green stuff torso, which is a problem too. Really I should have made the whole armature in a single piece for additional strength. I’ve since started sculpting a second torso, for a second Linebreaker, but using 3mm wire for the arms this time around.
By far the bulk of the time in the project was spent trying to get the arms and hands right on the figure. Here’s the finished arms sculpted holding two thin pieces of wire that formed the basis of the weapon and shield. This wire is again too thin, and isn’t connected to the wire in the arms in any meaningful way. This made sculpting arms, hands and weapons a lot more frustrating than it should have been due to movement. That said I’m reasonably happy with the hands themselves, which while a touch small do look like reasonably human grips. Both arms could have been thicker, and using thicker wire as the base for my second torso will encourage that I think. The cloth on the arms doesn’t fall in any realistic way, but this is similar to the Pig Iron figures themselves, who appear to be wearing some kind of thick, rather stiff ballistic uniform.
The final figure is on my paint table at the moment, and I’m keen to see what it’ll look like painted up and next to the full Pig Iron Product figures I’ve already completed.